Post by Saebryn on Jun 30, 2010 8:25:54 GMT -5
You might be intrested in the spells that Warlocks cast. Well here is a list of all the spells.(Technically there are more that you learn from the Talent tree but ill add that on later)
Ability[glow=red,2,300]/[/glow]Min Level[glow=red,2,300]/[/glow]Tree[glow=red,2,300]/[/glow]Description
Shadow Bolt[glow=red,2,300]/[/glow]Starts with[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Sends a shadowy bolt at the enemy, causing X Shadow damage.
Demon Skin[glow=red,2,300]/[/glow]Starts with[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Protects the caster, increasing Armor by X and increasing the amount of health generated through spells and effects by 20%. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 minutes.
Summon Imp[glow=red,2,300]/[/glow]1[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons an Imp under the command of the Warlock. Does not use a Soul Shard.
Immolate[glow=red,2,300]/[/glow]1[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Burns the enemy for X Fire damage and then an additional Y Fire damage over 15 seconds.
Corruption[glow=red,2,300]/[/glow]4[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Corrupts the target, causing X Shadow damage over Y seconds.
Curse of Weakness[glow=red,2,300]/[/glow]4[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Target's attack power is reduced by X and armor is reduced by 5% for 2 minutes. Only one Curse per Warlock can be active on any one target.
Life Tap[glow=red,2,300]/[/glow]6[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Converts X health into Y mana.
Fear 8 Affliction Strikes fear in the enemy, causing it to run in fear for up to 10 seconds. Damage caused may interrupt the effect. Only 1 target can be feared at a time.
Curse of Agony[glow=red,2,300]/[/glow]8[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Curses the target with agony, causing X Shadow damage over 24 seconds. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. Only one Curse per Warlock can be active on any one target.
Create Healthstone[glow=red,2,300]/[/glow]10[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Creates a Healthstone that can be used to instantly restore X health. Conjured items disappear if
logged out for more than 15 minutes. Requires a Soul Shard.
Drain Soul[glow=red,2,300]/[/glow]10[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Drains the soul of the target, causing 55 Shadow damage over 15 seconds. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. (Channeling spell)
Summon Voidwalker[glow=red,2,300]/[/glow]10[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons a Voidwalker under the command of the Warlock. Requires a Soul Shard.
Health Funnel[glow=red,2,300]/[/glow]12[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Transfers X health per second from the Warlock to their summoned pet. Lasts 10 seconds. (Channeling spell)
Drain Life/14/Affliction/Drains X health per second and transfers it to the Warlock. Lasts 5 seconds. (Channeling spell)
Unending Breath[glow=red,2,300]/[/glow]16[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Allows the target to breathe underwater for 10 minutes.
Create Soulstone[glow=red,2,300]/[/glow]18[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Creates a Soulstone which can be used to store a target's soul. If the target dies while his soul is stored, he
will be able to resurrect with X health and Y mana. Lasts 15 minutes.
Requires a Soul Shard.
Searing Pain[glow=red,2,300]/[/glow]18[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Inflict searing pain on the enemy target, causing X Fire damage. Causes high amount of Threat.
Demon Armor[glow=red,2,300]/[/glow]20[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Protects the caster, increasing Armor by X and increasing the amount of health generated through spells and effects by 20%. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 minutes.
Rain of Fire[glow=red,2,300]/[/glow]20[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Calls down an AoE fire shower from the sky. Burns enemies in the area for X Fire damage over 8 seconds. (Channeling spell)
Ritual of Summoning[glow=red,2,300]/[/glow]20[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Begins a ritual that summons the targeted group member. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete. Requires a Soulshard.
Summon Succubus[glow=red,2,300]/[/glow]20[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons a Succubus under the command of the Warlock. Requires a Soul Shard.
Summon Felsteed[glow=red,2,300]/[/glow]20[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons a Felsteed, which serves as a mount for the Warlock. Speed is increased by 60%.
Eye of Kilrogg[glow=red,2,300]/[/glow]22[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons an Eye of Kilrogg and binds your vision to it. The eye moves quickly but is very fragile.
Drain Mana[glow=red,2,300]/[/glow]24[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Transfers X mana per second from the target to the Warlock. Lasts 5 seconds. (Channeling spell)
Sense Demons[glow=red,2,300]/[/glow]24[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Shows the location of nearby Demons on the minimap until cancelled. Only one type of tracking can be used at a time.
Curse of Tongues[glow=red,2,300]/[/glow]26[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Forces the target to speak Demonic, increasing casting times of their spells by X%. Lasts 30 seconds. Only one Curse per Warlock can be active on any one target.
Detect Invisibility[glow=red,2,300]/[/glow]26[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Allows the friendly target to detect Lesser Invisibility. Lasts 10 minutes.
Banish[glow=red,2,300]/[/glow]28[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Banishes the target for X seconds, preventing it from doing anything, but also making it invulnerable. Works only on Elementals and Demons. Only one target can be Banished at a time.
Create Firestone[glow=red,2,300]/[/glow]28[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]While applied to target weapon it increases damage dealt by direct spells by 1% and spell critical strike rating by X. Lasts for 1 hour.
Enslave Demon[glow=red,2,300]/[/glow]30[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Enslaves the target demon, up to level X, forcing it to do the Warlock's bidding. While enslaved, the time between the demon's attacks is increased by 40% and its casting speed is slowed by 30%. Lasts up to 5 minutes. If you repeatedly enslave the same demon, it will become more difficult to control with each attempt. Requires a Soul Shard.
Hellfire[glow=red,2,300]/[/glow]30[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Ignites the area surrounding the caster, causing X Fire damage to all nearby enemies and self every second. Lasts 15 sec. (Channeling spell)
Summon Felhunter[glow=red,2,300]/[/glow]30[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons a Felhunter under the command of the Warlock. Requires a Soul Shard.
Curse of the Elements[glow=red,2,300]/[/glow]32[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Curses the target for 5 minutes, reducing Shadow, Arcane, Fire, and Frost resistances by X and increasing Shadow, Arcane, Fire, and Frost damage taken by Y%. Only one Curse per Warlock can be active on any one target.
Shadow Ward[glow=red,2,300]/[/glow]32[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Absorbs X Shadow damage. Lasts 30 seconds.
Create Spellstone[glow=red,2,300]/[/glow]36[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]While applied to target weapon it increases damage dealt by periodic spells by 1% and spell haste rating by X. Lasts for 1 hour.
Howl of Terror[glow=red,2,300]/[/glow]40[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Howl, causing 5 enemies within 10 yards to flee in terror for X seconds. Damage caused may interrupt the effect.
Summon Dreadsteed[glow=red,2,300]/[/glow]40[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons a Dreadsteed, which serves as a mount for the Warlock. Speed is increased by 100%.
Death Coil[glow=red,2,300]/[/glow]42[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Causes the enemy target to run in horror for 3 seconds and causes X Shadow damage. The Warlock gains 300% of the damage caused in health.
Soul Fire[glow=red,2,300]/[/glow]48[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Burns the enemy's soul, causing X Fire damage. Requires a Soul Shard.
Inferno[glow=red,2,300]/[/glow]50[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons a meteor from the Twisting Nether, causing 200 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 1 min. Also requires an Infernal Stone.
Curse of Doom[glow=red,2,300]/[/glow]60[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Curses the target with Impending Doom. Causes X Shadow damage after 60 seconds. If the target dies from this damage, there is a chance of a Doomguard being summoned.
Ritual of Doom[glow=red,2,300]/[/glow]60[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Begins a ritual that sacrifices a random participant's health to summon a Doomguard. Requires the Warlock and 4 additional party members to complete the ritual. In order to participate, all players must right-click the portal and not move until the ritual is complete. Also requires a Demonic Figurine.
Fel Armor[glow=red,2,300]/[/glow]62[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Surrounds the caster with fel energy, increasing spell power by X plus additional spell power equal to 30% of your Spirit. In addition, you regain 2% of your maximum health every 5 sec. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 min.
Incinerate[glow=red,2,300]/[/glow]64[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Deals X Fire damage to your target and an additional Y Fire damage if the target is affected by an Immolate spell.
Soulshatter[glow=red,2,300]/[/glow]66[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Reduces threat by 50% for all enemies within 50 yards. Requires a Soul Shard.
Ritual of Souls[glow=red,2,300]/[/glow]68[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Begins a ritual that creates a Soulwell. Raid members can click the Soulwell to acquire a Master Healthstone. The Soulwell lasts for 5 min or 10 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the soul portal and not move until the ritual is complete.
Seed of Corruption[glow=red,2,300]/[/glow]70[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Embeds a demon seed in the enemy target, causing X Shadow damage over 18 sec. When the target takes X total damage, the seed will inflict Y Shadow damage to all enemies within 15 yards of the target. Only one Corruption spell per Warlock can be active on any one target.
Shadowflame[glow=red,2,300]/[/glow]75[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Targets in a cone in front of the caster take X Shadow damage and an additional Z Fire damage over 8 sec.
Demonic Circle: Summon[glow=red,2,300]/[/glow]80[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]You summon a Demonic Circle at your feet, lasting 6 min. You can only have one Demonic Circle active at a time.
Demonic Circle: Teleport[glow=red,2,300]/[/glow]80[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Teleports you to your Demonic Circle and removes all snare effects.
Ability[glow=red,2,300]/[/glow]Min Level[glow=red,2,300]/[/glow]Tree[glow=red,2,300]/[/glow]Description
Shadow Bolt[glow=red,2,300]/[/glow]Starts with[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Sends a shadowy bolt at the enemy, causing X Shadow damage.
Demon Skin[glow=red,2,300]/[/glow]Starts with[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Protects the caster, increasing Armor by X and increasing the amount of health generated through spells and effects by 20%. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 minutes.
Summon Imp[glow=red,2,300]/[/glow]1[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons an Imp under the command of the Warlock. Does not use a Soul Shard.
Immolate[glow=red,2,300]/[/glow]1[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Burns the enemy for X Fire damage and then an additional Y Fire damage over 15 seconds.
Corruption[glow=red,2,300]/[/glow]4[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Corrupts the target, causing X Shadow damage over Y seconds.
Curse of Weakness[glow=red,2,300]/[/glow]4[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Target's attack power is reduced by X and armor is reduced by 5% for 2 minutes. Only one Curse per Warlock can be active on any one target.
Life Tap[glow=red,2,300]/[/glow]6[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Converts X health into Y mana.
Fear 8 Affliction Strikes fear in the enemy, causing it to run in fear for up to 10 seconds. Damage caused may interrupt the effect. Only 1 target can be feared at a time.
Curse of Agony[glow=red,2,300]/[/glow]8[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Curses the target with agony, causing X Shadow damage over 24 seconds. This damage is dealt slowly at first, and builds up as the Curse reaches its full duration. Only one Curse per Warlock can be active on any one target.
Create Healthstone[glow=red,2,300]/[/glow]10[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Creates a Healthstone that can be used to instantly restore X health. Conjured items disappear if
logged out for more than 15 minutes. Requires a Soul Shard.
Drain Soul[glow=red,2,300]/[/glow]10[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Drains the soul of the target, causing 55 Shadow damage over 15 seconds. If the target dies while being drained, and yields experience or honor, the caster gains a Soul Shard. (Channeling spell)
Summon Voidwalker[glow=red,2,300]/[/glow]10[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons a Voidwalker under the command of the Warlock. Requires a Soul Shard.
Health Funnel[glow=red,2,300]/[/glow]12[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Transfers X health per second from the Warlock to their summoned pet. Lasts 10 seconds. (Channeling spell)
Drain Life/14/Affliction/Drains X health per second and transfers it to the Warlock. Lasts 5 seconds. (Channeling spell)
Unending Breath[glow=red,2,300]/[/glow]16[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Allows the target to breathe underwater for 10 minutes.
Create Soulstone[glow=red,2,300]/[/glow]18[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Creates a Soulstone which can be used to store a target's soul. If the target dies while his soul is stored, he
will be able to resurrect with X health and Y mana. Lasts 15 minutes.
Requires a Soul Shard.
Searing Pain[glow=red,2,300]/[/glow]18[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Inflict searing pain on the enemy target, causing X Fire damage. Causes high amount of Threat.
Demon Armor[glow=red,2,300]/[/glow]20[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Protects the caster, increasing Armor by X and increasing the amount of health generated through spells and effects by 20%. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 minutes.
Rain of Fire[glow=red,2,300]/[/glow]20[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Calls down an AoE fire shower from the sky. Burns enemies in the area for X Fire damage over 8 seconds. (Channeling spell)
Ritual of Summoning[glow=red,2,300]/[/glow]20[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Begins a ritual that summons the targeted group member. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the portal and not move until the ritual is complete. Requires a Soulshard.
Summon Succubus[glow=red,2,300]/[/glow]20[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons a Succubus under the command of the Warlock. Requires a Soul Shard.
Summon Felsteed[glow=red,2,300]/[/glow]20[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons a Felsteed, which serves as a mount for the Warlock. Speed is increased by 60%.
Eye of Kilrogg[glow=red,2,300]/[/glow]22[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons an Eye of Kilrogg and binds your vision to it. The eye moves quickly but is very fragile.
Drain Mana[glow=red,2,300]/[/glow]24[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Transfers X mana per second from the target to the Warlock. Lasts 5 seconds. (Channeling spell)
Sense Demons[glow=red,2,300]/[/glow]24[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Shows the location of nearby Demons on the minimap until cancelled. Only one type of tracking can be used at a time.
Curse of Tongues[glow=red,2,300]/[/glow]26[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Forces the target to speak Demonic, increasing casting times of their spells by X%. Lasts 30 seconds. Only one Curse per Warlock can be active on any one target.
Detect Invisibility[glow=red,2,300]/[/glow]26[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Allows the friendly target to detect Lesser Invisibility. Lasts 10 minutes.
Banish[glow=red,2,300]/[/glow]28[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Banishes the target for X seconds, preventing it from doing anything, but also making it invulnerable. Works only on Elementals and Demons. Only one target can be Banished at a time.
Create Firestone[glow=red,2,300]/[/glow]28[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]While applied to target weapon it increases damage dealt by direct spells by 1% and spell critical strike rating by X. Lasts for 1 hour.
Enslave Demon[glow=red,2,300]/[/glow]30[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Enslaves the target demon, up to level X, forcing it to do the Warlock's bidding. While enslaved, the time between the demon's attacks is increased by 40% and its casting speed is slowed by 30%. Lasts up to 5 minutes. If you repeatedly enslave the same demon, it will become more difficult to control with each attempt. Requires a Soul Shard.
Hellfire[glow=red,2,300]/[/glow]30[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Ignites the area surrounding the caster, causing X Fire damage to all nearby enemies and self every second. Lasts 15 sec. (Channeling spell)
Summon Felhunter[glow=red,2,300]/[/glow]30[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons a Felhunter under the command of the Warlock. Requires a Soul Shard.
Curse of the Elements[glow=red,2,300]/[/glow]32[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Curses the target for 5 minutes, reducing Shadow, Arcane, Fire, and Frost resistances by X and increasing Shadow, Arcane, Fire, and Frost damage taken by Y%. Only one Curse per Warlock can be active on any one target.
Shadow Ward[glow=red,2,300]/[/glow]32[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Absorbs X Shadow damage. Lasts 30 seconds.
Create Spellstone[glow=red,2,300]/[/glow]36[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]While applied to target weapon it increases damage dealt by periodic spells by 1% and spell haste rating by X. Lasts for 1 hour.
Howl of Terror[glow=red,2,300]/[/glow]40[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Howl, causing 5 enemies within 10 yards to flee in terror for X seconds. Damage caused may interrupt the effect.
Summon Dreadsteed[glow=red,2,300]/[/glow]40[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons a Dreadsteed, which serves as a mount for the Warlock. Speed is increased by 100%.
Death Coil[glow=red,2,300]/[/glow]42[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Causes the enemy target to run in horror for 3 seconds and causes X Shadow damage. The Warlock gains 300% of the damage caused in health.
Soul Fire[glow=red,2,300]/[/glow]48[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Burns the enemy's soul, causing X Fire damage. Requires a Soul Shard.
Inferno[glow=red,2,300]/[/glow]50[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Summons a meteor from the Twisting Nether, causing 200 Fire damage and stunning all enemy targets in the area for 2 sec. An Infernal rises from the crater, under the command of the caster for 1 min. Also requires an Infernal Stone.
Curse of Doom[glow=red,2,300]/[/glow]60[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Curses the target with Impending Doom. Causes X Shadow damage after 60 seconds. If the target dies from this damage, there is a chance of a Doomguard being summoned.
Ritual of Doom[glow=red,2,300]/[/glow]60[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Begins a ritual that sacrifices a random participant's health to summon a Doomguard. Requires the Warlock and 4 additional party members to complete the ritual. In order to participate, all players must right-click the portal and not move until the ritual is complete. Also requires a Demonic Figurine.
Fel Armor[glow=red,2,300]/[/glow]62[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Surrounds the caster with fel energy, increasing spell power by X plus additional spell power equal to 30% of your Spirit. In addition, you regain 2% of your maximum health every 5 sec. Only one type of Armor spell can be active on the Warlock at any time. Lasts 30 min.
Incinerate[glow=red,2,300]/[/glow]64[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Deals X Fire damage to your target and an additional Y Fire damage if the target is affected by an Immolate spell.
Soulshatter[glow=red,2,300]/[/glow]66[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Reduces threat by 50% for all enemies within 50 yards. Requires a Soul Shard.
Ritual of Souls[glow=red,2,300]/[/glow]68[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Begins a ritual that creates a Soulwell. Raid members can click the Soulwell to acquire a Master Healthstone. The Soulwell lasts for 5 min or 10 charges. Requires the caster and 2 additional party members to complete the ritual. In order to participate, all players must be out of combat and right-click the soul portal and not move until the ritual is complete.
Seed of Corruption[glow=red,2,300]/[/glow]70[glow=red,2,300]/[/glow]Affliction[glow=red,2,300]/[/glow]Embeds a demon seed in the enemy target, causing X Shadow damage over 18 sec. When the target takes X total damage, the seed will inflict Y Shadow damage to all enemies within 15 yards of the target. Only one Corruption spell per Warlock can be active on any one target.
Shadowflame[glow=red,2,300]/[/glow]75[glow=red,2,300]/[/glow]Destruction[glow=red,2,300]/[/glow]Targets in a cone in front of the caster take X Shadow damage and an additional Z Fire damage over 8 sec.
Demonic Circle: Summon[glow=red,2,300]/[/glow]80[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]You summon a Demonic Circle at your feet, lasting 6 min. You can only have one Demonic Circle active at a time.
Demonic Circle: Teleport[glow=red,2,300]/[/glow]80[glow=red,2,300]/[/glow]Demonology[glow=red,2,300]/[/glow]Teleports you to your Demonic Circle and removes all snare effects.