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Post by starrwind on Jul 5, 2010 12:45:05 GMT -5
These are the bugs that will affect other player's gameplay and virtual enjoyment.
The Hunter skill Eagle Eye and the Shaman skill Farsight (told by Lara) has a short range of 100y to 200y. Whereas seen on Wowhead it should have a range of 50000y (anywhere). [RP impact moderate, PvE impact minor, PvP impact greater]
The Hunter skill Eyes of the Beast, will turn your pet violent against you if you have your controlled pet attack anything. It will turn and attack the hunter when the control ceases not stopping until killed or Feigned Death. [RP/PvE/PvP impact great]
Instance mobs (gold portraits) have the same drop rate as field mobs when they should have a higher drop rate. This goes with the rare field mobs (silver portraits) as well. [RP/PvE/PvP impact Greater, will affect the game enjoyment and bring a negative outcome]
Engineering creation, Exploding Sheep, does not go BOOM, they go Baa as they die. [will affect the game enjoyment]
Field Mobs (humanoid, dragonkin and demons) that duel wield weapons, only attack with their main and not their off hand. It does not have a real affect, but in my honest opinion they should be more difficult to engage since they should cause more damage. Some of them look like their off hand weapon is their shield.
(Also I had to move this in it's proper place x.x)
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